AGE: adults and children
PARTECIPANTS: from one, up to as many as you like
MATERIAL: nothing, or a watch or a ribbon or some skittles
DURATION: it varies
DESCRIPTION: the game happens between two space and/or time"lines"( which can be real or imaginary ones). Before the game starts an objective to be reached between one line and the other is to be set. Here are some examples:saying hello to at least 10 people in a 10km space,smiling to at least 15 people in 15 minutes, finding 20 wonderfull things in zone km or in 10 minutes time,The number of kind objectives is limit- free, you can invent as many as you like. The winner is the one(s) to reach the objective.
ENVIRONMENT: school,family, free time, work
KINDNESS KNOWLEDGE TRAINED: They vary,according to the objective to be reached.they can be:Kind words,kind mouvemens,kind actions, attention,sincerity,team work,trust, memory,freedom,generousity,joy,beauty,goodexample,crativiy,wisdom,simplicity,good will,acceptance,empathy,patience,wonder,silence,time,sharing,order,sincronicity.
SUGGESTED BY: Luca Nardi (inventor of the kindness games) for the world kindness games 2016